On Resources in Game Design
I recently picked up Metro: Last Light on Switch for €1.50 during a sale. The game has plenty of questionable design decisions, but I want to talk about one in particular: the resources available to the player.
I recently picked up Metro: Last Light on Switch for €1.50 during a sale. The game has plenty of questionable design decisions, but I want to talk about one in particular: the resources available to the player.
Postmortem analysis of Drunk Shotgun
It’s been nine months since the initial release of Drunk Shotgun for iOS and Android. I realize that I should have made a post-mortem analysis in two weeks after the game launch while my memories were fresh, but the game failed so hard that I was in a very fragile state and just decided to forget about it for a while for the sake of my sanity. Its December, 2020 and I feel like I cannot end this year without getting some kind of closure and the least I can do is to follow up this project with a post-mortem.
If you want to learn how not to design APIs, you can just look at the AppsFlyer’s server-to-server events API. The purpose of this API is to enable developers to send additional events about user behavior after they installed your app.

American bikers have a saying that I can really relate to. It goes like this: “Bullshit stops when helmet drops”.

Punctuality has never been among my strongest traits. I tend to underestimate the travel time to the meeting or can just forget to get my outfit ready and end up being 10–15 minutes late with messed-up hair and non-matching clothes.

I know people who are afraid of riding a motorbike. I am not talking about the ones who don’t have a driving license for a motorcycle. I am talking about the ones who have.

– Hello, my name is Alex and I cannot accept that people need to sleep.

I know no person who hasn’t dreamed about riding a motorbike at least once. Not everyone starts moving towards the path of learning how to ride and getting a license, but those who commit to it, start discovering some new things about themselves.