<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Thoughts on DataGreed</title><link>https://datagreed.pro/thoughts/</link><description>Recent content in Thoughts on DataGreed</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Mon, 28 Jun 2021 00:00:00 +0000</lastBuildDate><atom:link href="https://datagreed.pro/thoughts/index.xml" rel="self" type="application/rss+xml"/><item><title>On Resources in Game Design</title><link>https://datagreed.pro/thoughts/on-resources-in-game-design/</link><pubDate>Mon, 28 Jun 2021 00:00:00 +0000</pubDate><guid>https://datagreed.pro/thoughts/on-resources-in-game-design/</guid><description>&lt;p>I recently picked up &lt;em>Metro: Last Light&lt;/em> on Switch for €1.50 during a sale. The game has plenty of questionable design decisions, but I want to talk about one in particular: the resources available to the player.&lt;/p></description></item><item><title>How I wasted $4k+ and half a year of my life to develop a game that earned only $30</title><link>https://datagreed.pro/thoughts/drunk-shotgun-postmortem/</link><pubDate>Wed, 30 Dec 2020 00:00:00 +0000</pubDate><guid>https://datagreed.pro/thoughts/drunk-shotgun-postmortem/</guid><description>&lt;p>&lt;em>Postmortem analysis of Drunk Shotgun&lt;/em>&lt;/p>
&lt;p>It&amp;rsquo;s been nine months since the initial release of &lt;a href="https://apps.apple.com/us/app/drunk-shotgun/id1482872349">Drunk Shotgun for iOS&lt;/a> and &lt;a href="https://play.google.com/store/apps/details?id=pro.datagreed.DrunkShotgun">Android&lt;/a>. I realize that I should have made a post-mortem analysis in two weeks after the game launch while my memories were fresh, but the game failed so hard that I was in a very fragile state and just decided to forget about it for a while for the sake of my sanity. Its December, 2020 and I feel like I cannot end this year without getting some kind of closure and the least I can do is to follow up this project with a post-mortem.&lt;/p></description></item><item><title>Bad API design — studying confusing AppsFlyer Server-to-server API</title><link>https://datagreed.pro/thoughts/bad-api-design-appsflyer/</link><pubDate>Mon, 10 Feb 2020 00:00:00 +0000</pubDate><guid>https://datagreed.pro/thoughts/bad-api-design-appsflyer/</guid><description>&lt;p>If you want to learn how &lt;em>not&lt;/em> to design APIs, you can just look at the AppsFlyer&amp;rsquo;s &lt;a href="https://support.appsflyer.com/hc/en-us/articles/207034486-Server-to-server-events-API#setup">server-to-server events API&lt;/a>. The purpose of this API is to enable developers to send additional events about user behavior after they installed your app.&lt;/p></description></item><item><title>When helmet drops</title><link>https://datagreed.pro/thoughts/when-helmet-drops/</link><pubDate>Tue, 11 Sep 2018 00:00:00 +0000</pubDate><guid>https://datagreed.pro/thoughts/when-helmet-drops/</guid><description>&lt;figure>&lt;img src="https://datagreed.pro/img/thoughts/when-helmet-drops/1_NjF4fEkoiGwMkxKRpioqJw.jpg" alt="Motorbike on the road">&lt;/figure>
&lt;p>American bikers have a saying that I can really relate to. It goes like this: &amp;ldquo;Bullshit stops when helmet drops&amp;rdquo;.&lt;/p></description></item><item><title>Casually walking through an airport</title><link>https://datagreed.pro/thoughts/casually-walking-through-an-airport/</link><pubDate>Sun, 18 Mar 2018 00:00:00 +0000</pubDate><guid>https://datagreed.pro/thoughts/casually-walking-through-an-airport/</guid><description>&lt;figure>&lt;img src="https://datagreed.pro/img/thoughts/casually-walking-through-an-airport/1_ESSYIXGCxSIcFvukhdg5Rw.png" alt="Airport terminal">&lt;/figure>
&lt;p>Punctuality has never been among my strongest traits. I tend to underestimate the travel time to the meeting or can just forget to get my outfit ready and end up being 10–15 minutes late with messed-up hair and non-matching clothes.&lt;/p></description></item><item><title>On fear of riding, confidence and my first time</title><link>https://datagreed.pro/thoughts/on-fear-of-riding/</link><pubDate>Fri, 09 Dec 2016 00:00:00 +0000</pubDate><guid>https://datagreed.pro/thoughts/on-fear-of-riding/</guid><description>&lt;figure>&lt;img src="https://datagreed.pro/img/thoughts/on-fear-of-riding/1_TRqhkdKRVKVW5qiGs1j4dQ.jpg" alt="Motorbike on the road">&lt;/figure>
&lt;p>I know people who are afraid of riding a motorbike. I am not talking about the ones who don&amp;rsquo;t have a driving license for a motorcycle. I am talking about the ones who have.&lt;/p></description></item><item><title>The Need for Sleep</title><link>https://datagreed.pro/thoughts/the-need-for-sleep/</link><pubDate>Mon, 05 Dec 2016 00:00:00 +0000</pubDate><guid>https://datagreed.pro/thoughts/the-need-for-sleep/</guid><description>&lt;figure>&lt;img src="https://datagreed.pro/img/thoughts/the-need-for-sleep/1_GBW4LRsozcdt71JEMbssag.jpg" alt="Night light">&lt;/figure>
&lt;p>– Hello, my name is Alex and I cannot accept that people need to sleep.&lt;/p></description></item><item><title>What No One Tells You About Riding a Motorbike</title><link>https://datagreed.pro/thoughts/what-no-one-tells-you-about-riding-a-motorbike/</link><pubDate>Wed, 23 Nov 2016 00:00:00 +0000</pubDate><guid>https://datagreed.pro/thoughts/what-no-one-tells-you-about-riding-a-motorbike/</guid><description>&lt;figure>&lt;img src="https://datagreed.pro/img/thoughts/what-no-one-tells-you-about-riding-a-motorbike/1_xQLdB2D7Gz0tbCb0KRThUA.jpg" alt="Motorbike on the road">&lt;/figure>
&lt;p>I know no person who hasn&amp;rsquo;t dreamed about riding a motorbike at least once. Not everyone starts moving towards the path of learning how to ride and getting a license, but those who commit to it, start discovering some new things about themselves.&lt;/p></description></item></channel></rss>